Я пытаюсь определить касания в TVOS с помощью прессы, но это не работает.
я хочу подключить 3 функции
- Начать игру
- Воспроизвести музыку на паузу
- Перезапустить игру
Игровая сцена TVOS:
func StartGameRecognizer(gesture: UITapGestureRecognizer) {
if isGameOver {
} else if !isStarted {
start()
} else {
hero.flip()
}
}
func playPauseMusicRecognizer(gesture: UITapGestureRecognizer) {
let onoroff = UserDefaults.standard.bool(forKey: "onoroff")
if !onoroff { //playing is false
Singleton.sharedInstance().pauseBackgroundMusic()
SoundOnOff.texture = SKTexture(imageNamed:"Sound-off.png")
UserDefaults.standard.set(true, forKey: "onoroff")
}
else {
Singleton.sharedInstance().resumeBackgroundMusic()
SoundOnOff.texture = SKTexture(imageNamed:"Sound-on.png")
UserDefaults.standard.set(false, forKey: "onoroff")
}
}
func RestartGameRecognizer(gesture: UISwipeGestureRecognizer){
print("RestartGame")
//Re-open GameScene
GameViewController().TitleGameOver.isHidden = true
GameViewController().RestartButton.isHidden = true
GameViewController().scoreTextLabel.isHidden = true
GameViewController().highscoreTextLabel.isHidden = true
GameViewController().ScoreBoardTV.isHidden = true
GameViewController().Score.isHidden = true
GameViewController().HighScore.isHidden = true
GameViewController().NewhighscoreTextLabel.isHidden = true
GameViewController().HomeButton.isHidden = true
// Singleton.sharedInstance().resumeSoundEffectClickedButton()
GameViewController().gameDidStart()
}
GameViewControllerTVOS:
override func pressesBegan(_ presses: Set<UIPress>, with event: UIPressesEvent?) {
for press in presses {
switch press.type {
case .upArrow:
print("Up Arrow")
case .downArrow:
print("Down arrow")
case .leftArrow:
print("Left arrow")
case .rightArrow:
print("Right arrow")
case .select:
print("Select")
case .menu:
print("Menu")
case .playPause:
print("Play/Pause")
default:
print("")
}
}
}
- Как я могу использовать это правильно?
- Как я могу передавать функции между сценой и контроллером просмотра?
Мне нужен пример или подсказка, чтобы написать код правильно.
Обновление:
GameSceneTvOS:
override func didMove(to view: SKView) {
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(GameSceneTVOS.StartGameRecognizer(gesture:)))
tapGesture.allowedPressTypes = [NSNumber(value: UIPressType.Select.rawValue)]
view.addGestureRecognizer(tapGesture)
let tapGesture1 = UITapGestureRecognizer(target: self, action: #selector(GameSceneTVOS.PlaypauseMusicRecognizer(gesture:)))
tapGesture1.allowedPressTypes = [NSNumber(value: UIPressType.PlayPause.rawValue)]
view.addGestureRecognizer(tapGesture1)
let swipeUp = UISwipeGestureRecognizer(target: self, action: #selector(GameSceneTVOS.RestartGameRecognizer(gesture:)))
swipeUp.direction = UISwipeGestureRecognizerDirection.up
self.view?.addGestureRecognizer(swipeUp)
}
**Functions :**
func StartGameRecognizer(gesture: UITapGestureRecognizer) {
print("StartGame")
if isGameOver {
} else if !isStarted {
start()
} else {
hero.flip()
}
}
func PlaypauseMusicRecognizer(gesture: UITapGestureRecognizer) {
print("PlaypauseMusic")
let onoroff = UserDefaults.standard.bool(forKey: "onoroff")
if !onoroff { //playing is false
Singleton.sharedInstance().pauseBackgroundMusic()
SoundOnOff.texture = SKTexture(imageNamed:"Sound-off.png")
UserDefaults.standard.set(true, forKey: "onoroff")
}
else {
Singleton.sharedInstance().resumeBackgroundMusic()
SoundOnOff.texture = SKTexture(imageNamed:"Sound-on.png")
UserDefaults.standard.set(false, forKey: "onoroff")
}
}
func RestartGameRecognizer(gesture: UISwipeGestureRecognizer){
print("RestartGame")
//Re-open GameScene
GameViewController().TitleGameOver.isHidden = true
GameViewController().RestartButton.isHidden = true
GameViewController().scoreTextLabel.isHidden = true
GameViewController().highscoreTextLabel.isHidden = true
GameViewController().ScoreBoardTV.isHidden = true
GameViewController().Score.isHidden = true
GameViewController().HighScore.isHidden = true
GameViewController().NewhighscoreTextLabel.isHidden = true
GameViewController().HomeButton.isHidden = true
// Singleton.sharedInstance().resumeSoundEffectClickedButton()
GameViewController().gameDidStart()
}